Sunday, December 6, 2009

Unearthly Challenge: Finished

Unearthly Challenge: Finished

Here is one of the final shots that we submitted for Unearthly Challenge 2009. Final lighting and a subtle lens flare really helped tie it together. With more time I would have done a little more work on the sky. Results have not been announced yet.

Monday, November 9, 2009

Unearthly Challenge: Lighting and lots more.

Added an orange variant of In Youngs petal plant and PFX. Changed sunlight direction drastically. Was losing a lot of normals and edges in the glaciers.

Added a first pass sky and a soft lens flare. No sun yet though. :) Added a rough in of the Freezer Ships creeping over the top of the ridge.

Robby is working on actually making those pretty. I just roughed it in. Continued with point lights and narrowed down our composition and shot layout to this one and another 1. 6 more days left.

Currently over budget on polys and under budget on textures. About mid this week I'll be taking the back mountains and turning them into a poly plane / card. Should cut out about 100k polys and we'll be in perfect budget territory.

More color and scene composition aid coming tomorrow for the foreground. 7:00 am til Midnight. Time for sleep.

Saturday, November 7, 2009

Unearthly Challenge: Lighting

Working hard on environment challenge. Mainly focusing on lighting at this point. Some placeholders still in the space.

Most of the map is using Lightmass from Unreal Development Kit. The foliage-ish looking stuff is all hand lit. I was not having luck getting them to behave properly with emissive and alpha masks. Actually happier with the hand placed lights for these guys. Otherwise though, the Lightmass system is pretty awesome.

Sunday, September 27, 2009


Art Contest, August: Create a Pillar

No restrictions, other than a 2048 texture sheet. Mostly procedural textures with a few pieces done with normal/diffuse/specular. Two weeks in the evenings after work. Rendered in Unreal.

Wednesday, May 20, 2009


I'm feeling good. Found some good inspiration today on the internet, so I started doing some painting with some photos I had laying around.


Sunday, May 17, 2009

Z Brush Practice Day 4

Zbrush Practicing
I did this about 2 months ago.

This is a piece of wrist armor I was just playing with. I wanted to learn how to use the subtools in a different manner. I plotted some color out for it and stopped, no intention on finishing this. It was just a practice in tools and I was happy with the outcome. On to bigger things.

Robot Love

An image from the background art of Robot Love. This was done during Global Game Jam 2009. My friend, Demond, and I did the art.

Tuesday, February 10, 2009

Penny Dreadful

Met some of these guys at the Carolina Games Summit this past weekend. They were all super nice and were pretty passionate about their work. I'll post some pictures soon enough, but wanted to give a shoutout to them.

Wednesday, February 4, 2009

Global Game Jam 2009

Global Game Jam is a great way for students to get involved in some serious game development and get an idea of what it is like to work with some professionals under a very short allocated time frame. We had 48 hours to develop a game. This is what we came up with. We accomplished a lot during this short amount of time and here were the results. I considered it a great art study into 2D.

I'll post screenshots later.