Sunday, November 4, 2012


More world machine. I tried using a quad of 4 and tiled the mountains. Creates a much more continuous range. I used the blur too much (motion blur in WM) rounded out the mountains at the top.  I created these using a layout generator spline.

I feel good about the texturing process. This uses  1 texture set at 4096 that I brought down to 2048. 6k tris.



WM test that I'm going to try and make next. *16 million here*

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