Thursday, May 3, 2012

Terrain, World Machine, Sky

Experiments in creating landscapes.

So, for a while now I've been wanting to create interesting landscapes to go along with my skybox/dome textures. I have experience in Terragen 2 but I dont particularly like it much. I checked out World Machine a while back but didnt really have the PC nor the time to really devote to it.  Now with this 12 thread 32gig system...I feel more adequately equipped :)

I checked out Choco's tutorials over at Polycount and liked what I saw.  I decided I would give the whole process a go. I ended up changing some things up to get a little more detail in my mesh... I think there is something wrong with my copy of mudbox... I need more investigation.

My intention is to eventually use these terrain in my paintings/concepts/mattes.   Here is some rough work from the evening. Sky is a default unreal sky texture. You just have to hunt for it. (It is actually pretty good!...kudos!)




I am a little backlogged on blog posts. I have 2 or 3 I need to get out... including some more HDR sky painting experiments and one on physical based lighting.


3 comments:

ArtEnvelope said...

I just noticed my sloppy placed pivot point.

plastic card said...
This comment has been removed by a blog administrator.
Plastic Card said...

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