More world machine. I tried using a quad of 4 and tiled the mountains. Creates a much more continuous range. I used the blur too much (motion blur in WM)...it rounded out the mountains at the top. I created these using a layout generator spline.
I feel good about the texturing process. This uses 1 texture set at 4096 that I brought down to 2048. 6k tris.
UDK
Maya/Paintover
WM test that I'm going to try and make next. *16 million here*
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