Sunday, November 4, 2012

Mountains


More world machine. I tried using a quad of 4 and tiled the mountains. Creates a much more continuous range. I used the blur too much (motion blur in WM)...it rounded out the mountains at the top.  I created these using a layout generator spline.

I feel good about the texturing process. This uses  1 texture set at 4096 that I brought down to 2048. 6k tris.

UDK

Maya/Paintover

WM test that I'm going to try and make next. *16 million here*

Thursday, November 1, 2012

Paint Update

It's been a while since I've updated. Been busy at work... good to get back and bust out some stuff.  An awesome Seattle sky sunset inspired this. For a side project. 

An alternate one I didnt really like as much so I stopped...



I then did some 20 min quick study of one of my favorites by: http://davidsketch.blogspot.com/