Experiments in creating landscapes.
So, for a while now I've been wanting to create interesting landscapes to go along with my skybox/dome textures. I have experience in Terragen 2 but I dont particularly like it much. I checked out World Machine a while back but didnt really have the PC nor the time to really devote to it. Now with this 12 thread 32gig system...I feel more adequately equipped :)
I checked out Choco's tutorials over at Polycount and liked what I saw. I decided I would give the whole process a go. I ended up changing some things up to get a little more detail in my mesh... I think there is something wrong with my copy of mudbox... I need more investigation.
My intention is to eventually use these terrain in my paintings/concepts/mattes. Here is some rough work from the evening. Sky is a default unreal sky texture. You just have to hunt for it. (It is actually pretty good!...kudos!)
I am a little backlogged on blog posts. I have 2 or 3 I need to get out... including some more HDR sky painting experiments and one on physical based lighting.
3 comments:
I just noticed my sloppy placed pivot point.
I think it's cool idea to print these on cards....
Scratch Card
Promotional Cards
print VIP cards
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