Sunday, September 27, 2009

Pillar


Art Contest, August: Create a Pillar
.

No restrictions, other than a 2048 texture sheet. Mostly procedural textures with a few pieces done with normal/diffuse/specular. Two weeks in the evenings after work. Rendered in Unreal.

Wednesday, May 20, 2009

Fun

Spark
I'm feeling good. Found some good inspiration today on the internet, so I started doing some painting with some photos I had laying around.

Night!javascript:void(0)

Sunday, May 17, 2009

Z Brush Practice Day 4

Zbrush Practicing
I did this about 2 months ago.

This is a piece of wrist armor I was just playing with. I wanted to learn how to use the subtools in a different manner. I plotted some color out for it and stopped, no intention on finishing this. It was just a practice in tools and I was happy with the outcome. On to bigger things.

Robot Love


An image from the background art of Robot Love. This was done during Global Game Jam 2009. My friend, Demond, and I did the art.

Tuesday, February 10, 2009

Penny Dreadful

Met some of these guys at the Carolina Games Summit this past weekend. They were all super nice and were pretty passionate about their work. I'll post some pictures soon enough, but wanted to give a shoutout to them.

http://www.getdreadful.com/

Wednesday, February 4, 2009

Global Game Jam 2009

Global Game Jam is a great way for students to get involved in some serious game development and get an idea of what it is like to work with some professionals under a very short allocated time frame. We had 48 hours to develop a game. This is what we came up with. We accomplished a lot during this short amount of time and here were the results. I considered it a great art study into 2D.

http://www.youtube.com/watch?v=MI1erPKs3aM&fmt=22

I'll post screenshots later.

www.globalgamejam.com
www.globalgamejam.com/games/robot-love

Friday, November 21, 2008

Last day at America's Army

My Last Day at America's Army.

Here are some Official Screenshots. Released in November 2008.